The Rise of Ferelden
The city of Greypond is the last haven of society in the wold torn by the fall of the Circles. On the southern border of the Brecilian Forest, the city of Greypond has recently become the home to many trying to escape the constant battles between the Templars and the Mages.
The Brecillian Forest
Home to many dark and fear insiring creatures, the Brecillian Forest is a neccessity for trading between Greypond, and any other major town. As such Greypond has been forced to be highly self-reliant, and when it does do trade with other cities, Greypond’s merchants often hire many guardsmen to their caravans, and occasionally even hire adventurers to “remove” some particularly troublesome creatures.
A small farming community Brightfield is a peaceful place. This is where our heroes begin their journey.
The Korcari wilds
The Korcari Wilds are a cold southern expanse of forests whose extent is not truly known. The Chasind Wilders, who live within, say that a wasteland of snow and ice waits further to the south, filled only with desolate tundra and nomadic barbarians, but the northerners believe little of what the Chasind tell them.
These forests are home to the legendary “Witch of the Wilds,” Flemeth and her daughters.
Local legends state that the perpetual mist surrounding the Wilds is not natural, but rather the result of a curse. Long ago, when werewolves terrorized the country, a great arl ventured into the Wilds killing every wolf he could find, as well as any member of the Chasind Wilder folk. A chasind mother grew enraged at the slaughter upon finding her sons dead at the soldier’s blades and used a blade that stabbed one of her sons and stabbed it into her own heart. A great mist seeped forth from his mortal wound surrounding the entire Wilds. It was so dense that the arl and his soldiers were lost inside forever.